Here's another thing that could need some rework. Those screens are pretty old, I think they're even from the good old Il-2 w/o FB. But still, this has never been changed so even now it's an issue after all.
Screen 1
Screen 2
Screen 3
Screen 4
Screen 5
Screen 6
The planes don't differ much my size, but the farther one gets away (which makes the engine show the less-poly LOD levels), the bigger some planes grow while others don't. I think both the 109s and Stukas as well as the Las suffer the most from this problem, but there are others, too - mainly the oldest planes we have.
I'd say this is lots more important than reworked cockpits.
Quote:
Originally Posted by Daiichidoku
about the fuel leak bug:
i do remember that 190s (and P47s), after one patch, would catch fire VERY easily
|
I remember some other problems, but this definately would need some testing again to proove. Especially the P-47 is well known for having the "one 7.x shot - engine dead" syndrom, but a lot of other planes have similar issues.
Another thing that comes to my mind are just completely wrong things like the A6M5b's lack of 2nd cowling MG (7.7mm) and generally the 5s and later models' lack of sealing fuel tanks. But it could be that the late Zero fuel tank issue has been fixed already.
Quote:
Originally Posted by Red Dragon-DK
Have DT any plane, to correct the the sound in the game? ... I have add 2 videos that I fell are woth listen to.
...
|
Wow those are 1000 times better than the ones that are in the mod packs. But still I think this shall be still a mod then so anybody could just install it if he wants. I've seen the files of the sound mods and this looks 100% to me like the MSFS sound system, with just like 4 different samples for different rpms. I remember Oleg saying that he does not use such techniques, but rather a very complex system that mixes lots of mini-samples to generate engine sound. After all I like the sound of the original 1946 a lot more than the sound of all those mod packs, even if there are less different ones. Just because the quality is better by ages. I still wonder why some individual sounds have been removed ever since. Does anybody remember the good old I-16 sound when it became flyable in Il-2? Or the P-39 sound? Those and some more (Il-2!!) where great, but got dumped in FB without a reason. I also liked the Il-2 Me-262 sound a lot more than the one we have now. I was so deep and cool, not that high pitched sound which always reminds me of the MSFS Learjet (and the modded jet sounds are even more awful than that).
€dit: Just found another bug... I tried a single F4U-1C vs 2 A6M5, 2 Jills and 2 Vals... I got the fighters while the others tried to land...
in the water! Where are the carriers? I've uploaded the quick mission as well.
I noticed that my waypoints were not synchronized with the allied carriers. I think this issue did not exist prior to 4.09m.
click to see
QMB mission
Quote:
Originally Posted by Voyager
On the fuel drain debate, I believe the argument is that planes with multiple discrete fuel tanks a catastrophic hit in one tank would most likely drain just that tank, rather than the entire fuel system, but with the basic limitations of the Il-2 engine, a catastrophic hit in one tank would behave as a catastrophic hit in all fuel tanks. This is true for all aircraft in the game; it shows up most often on the US aircraft, because the USAAF and USN fighters have 3-4 times the max fuel of other comparable aircraft.
|
Correct. But I doubt that we will see a change here in Il-2. But I would be more happy that it it actually will happen sometime. As far as I remember the FW-190 had a special issue that no other plane had - and I don't know if it got fixed. This was the instant emptiness after 20mm AP hits. One of these could mean that 400+ litres of fuel were gone in a matter of like 5 seconds. That was definately wrong. But I think that had been changed though I'm not sure.
Quote:
The "burning planes" was the same sort of thing. When someone sprung a leak, you could light it off by firing tracers through the leak cloud, and it would burn until the plane exploded, or the fuel ran out. People just noticed more often on the 190 and P-47, because those two took a whole lot more damage to bring down than other planes, but I found you could do the same thing to 109's, and pretty much anything else that took more than two burps of 0.50 cal. Was great fun until they fixed it.
|
Oh yes. I loved that. I don't like that "95% of airkills due to wings shot off" thingy we have right now. Those burning shot down planes had a more realistic touch somehow. I also barely remember a really hard to master FM and especially ground handling (which was superb when getting used to) in one of the first FB patch betas that had been leaked. That was an experience that clearly showed that it's possible to have more sophisticated FM physics than we actually have now. In fact, it was a bit like what Rise of Flight is now in FM terms, just by the feeling.
Quote:
Originally Posted by ECV56_Guevara
Quote:
Originally Posted by Gryphon_
In order get good data as inputs to future work, I think you need your own forum, moderated by you. I don't think you'll get much value out of one thread on this forum anymore.
|
+100
|
+10000. TD deserves their own Ready Room subforum. Not just a single thread.
Quote:
Originally Posted by csThor
Why should the G-4 be heavier than the G-2 (except a tiny bit from different radio, sturdier landing gear and larger tyres)? According to the info I have the take-off weight of a G-2 is around 3100kg, the same applies (to the little information I found in a quick search) to the G-4. I mean even the G-6 is only 50kg heavier than a G-2 ... 
|
Too bad the differenct between G-2 and G-6 seems to be a lot more in 46. The performance of these 2 planes differ more than the one of the I-16 compared to the Me-262, just to exaggerate it a bit

. I think you know what I mean. Oleg officially stated once that the gun bulges lower the top speed by 6km/h and the fixed tail wheel does so by 13km/h (or was it the other way round?). Apart from that, the 50kg more shouldn't drop the climb rate by 25-30%. After all the G-6 just feels a lot heavier in all respects. Interestingly it's pretty much dead on when compared with the G-2 + gunpods. In that case they perform almost the same, with very little difference. And that makes me think that the G-6 have the performance that a G-6/R6 should have. For me this is one of the very few major FM flaws.
And I agree with the G-4. It doesn not make sense to have it, unless we had to play around with the radio (and it would actually make a difference somehow). And I doubt that any plane in 46 has individual gear strength, most probably they're all the same.
Quote:
Originally Posted by =FPS=Salsero
Well, the "blue" pilots say that in the game difference between G2 (helicopter with a tiny gun) and G6 (steam roller with a BIG gun) is quite big thus G4 may well fit in between.
|
I've seen "red" pilots, too, saying the same. And the gun makes not much difference, because there's a lot less ammunition which compensates for the bit heavier gun.
MG 151/20 = 42,5kg
One shell = 220g (projectile is 115g)
Gun + 200rd = 86,5kg
MK 108 = 58kg
One shell = 480g (projectile is 330g)
Gun + 65rd = 116,2kg
So it's ~20kg difference. Data source:
http://www.adlertag.de/waffen/waffen.htm
Quote:
Originally Posted by II/JG54_Emil
Weapon correction concerning muzzle velocity, frequency, belting sequence.
|
2 things that should be looked at are the UB muzzle velocity (you can see it's something like twice the ShKAS value in MiG-3, and UBs have an extremely high range) and the MG 17 Rate of Fire (it's still with 2x packages AFAIK, some others had been changed when FB came out).
Quote:
Originally Posted by Daiichidoku
i will have to get the actual info on it, but apparently it has been proven with plenty of documentation that the P47 bomb loadout is incorrect
in game is 2x500lbs on wings + 1x1000lbs on centreline rack
IRL loadout is 2x1000lbs on wings + 1x500lbs on centreline rack
|
+1
Generally, the loadouts should be overhauled. There's lots of work to do, but it's worth it as it will "renew" some of the planes completely. I've got a nice list for German planes somewhere... I'll dig it out and post it here when I find it
€dit: My post grows bigger and bigger, but I don't want to multi-post
Quote:
Originally Posted by Daiichidoku
also, as someone a few pages pointed out, having a P80 with tip tanks and dive brakes would be wonderful
while speaking of jets, id like to ask for consideration given to the Go-229
|
That P-80 would be a P-80A and not the YP-80 we have. It should also feature up t 2x 1000lb, TT rockets and 8 HVARs.
I'd also like an upgraded Go-229. Basically it should have the option to have 4x MK108 with 90rpg and a bombload of 1000kg carried on 2 ETCs on the engine housing next to the big front wheel. After all the project required it to carry 1000kg of bombs, have a 1000km range and 1000km/h speed. This shouldn't even be a new plane. Just change it.
Quote:
Originally Posted by csThor
As far as chinese markings go I am afraid our hands are in binders. According to Oleg the game would be instantly banned in China if national-chinese markings were included. I don't think he'd allow this.
|
It would have been banned in Germany with Swastikas so there should be a way to get around this, too.