Following the prey's movements so as to judge and fine tune a move is key to success, even when attacking a ground target.
In BSM and BSP, players have to hold in the right bumper to follow a target, which they have to first find and lock onto first. This is a real pain when also trying to take a shot.
Some aircraft pull certain maneuvers than others, in all air combat games, and as flight models for a certain type are usually consistant from game to game, players know what to expect.
The Hurricane in BOP flies about the same as the ones in IL-2 and BSP and I can pull the same aerobatics with it in BSP as I do in BOP and IL-2.
Training mode is there to practice in to hone skills and familiarise players with how differently each aircraft flies in arcade, realistic and simulator.
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