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Old 12-02-2009, 01:00 PM
13th Hsqn Protos 13th Hsqn Protos is offline
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Join Date: Nov 2007
Location: Canada, USA, Greece
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Quote:
Originally Posted by mkubani View Post
How about stop making 2009 models for 1999 game engine?

Valid point. But as long as they work - I fail to see why arbitrary restrictions should be put into place.



1. Regarding the modelling specs - DT is not going to reject a plane that might be 30-40% over the polycount limit, if it is made properly and the increase is justified. But yes, we will reject planes that are 300 or 400% over the limit. These limits were respected by DT for 4.09 modelling. And I don't see reports coming in that the new plane models look obsolete or ugly because of the lower poly limit used.

Vpilots were happy to get anything after so many years. Few are going to be ungrateful enough to criticize publicly. I am happy for your work. Doesn't mean I wouldn't like to see better - especially when I know you can and are being held back.

2. Many times, the inexperienced modelers sort of "hide" behind the increased polycount. I am saying it in general, no finger pointing. Believe it or not, it is actually harder to model low-poly when you have a limited modelling budget (polycount) and tech. specs to follow. Take a look at the Gladiator or Fokker XXI models. They are +- within the original specs and they look perfect. Show me a high-poly model made for IL-2 that could beat them. It's about modelling skills, not about polycount.

Again you make a fair point. However that does not mean that all high poly work is being 'hidden' behind lack of talent. Many times it is often the opposite.

I stand by my statement and I reiterate. Poly count restrictions should be broken. The game is cpu not gpu limited. My understanding is that many of your team are modders on the side. I greatly respect Oleg, but he was wrong on mods - he is also wrong here.
** Regardless, I am happy to have your work. My comments are meant to inspire - not negate your efforts. Please keep up your great work.


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