Quote:
Originally Posted by DGDobrev
I have confirmed that anything this spell heals/resurrects is permanent. So it can be used to recover dead undead units, which is pretty nice.
Unconfirmed data:
However, the recovery portion seems to be based on the health of the enemy stack. So if you lose a lot of units in one stack, make sure you get a decent size killed troop to resurrect them.
On the other hand, the spell description is somewhat misleading. It recovers 10-30% of the starting stack. But which starting stack would that be? Enemy or own? I'm inclined to think that it may be your own, but I'm not at all certain.
I have also confirmed that Ghosts (both types) do steal more souls than their max leadership and can outgrow it and go out of control. Usually the AI starts to ignore them (as they are hostile towards you as well) and they will eat more and more. In my test battle, I had 272 Cursed ghosts that went to 639 by the end of the battle simply because of all than ignoring. When there were no enemy units (the ghosts killed them all) the battle continues till you manage to get that stack back into your control.
So not at all like KBTL.
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I think that is like KBTL actually. I used Ghosts in a similar fashion, and had similar problems. However, I do recall two tiers of 'out of control'. The first being when they went slightly over their leadership, in which case they would attack and move randomly, but wouldn't attack your guys. The second when they got a 'lot' over your leadership, in which case they would be considered a foe until you knocked them back in line.
Does AP skip straight to the second effect then?