Quote:
Originally Posted by mazex
Definitely interesting that you are using C# for the collision detection code... I could understand it for the GUI, in the way Java was used for the old GUI, but for AI and collision detection?
I see some c++ file there too, and I guess the rendering part is written in c++? But that would mean context switches if the ai runs on C#? Sure MDX has eveolved but... Has It evolved so much lately that is is usable for a high performance game like BoB? It would naturally be great as no one likes to spend time om memory management instead of the actual code logic, but you don't want any GC popping in while lining up a fat HE-111  Anyway - by seeing this we can be assured that the code has been rewritten!
Good luck!
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.. a FAT HE-111!!! ..we ar not FAT, we are streamline challenged.
As to C# .. or C++ for that matter, only whooses use those languages, REAL men use standard 'C' .. or Clite.
for(; x<employee->MaxEmployees;x++)
{
switch (nMonitorEmployee(employee->x) )
case WORKING : employee->GreenTick++;
case DRINKING_COFFEE : break;
case DRINKING_VODKA : employee->GreenTick+++++;
case TALKING_AT_WATER_COOLER : ArmWaterCoolerDepthChargeMine();
default break;
}
.. or something along those lines .. it's been a loooong while!
He111