I not 100% sure why, but now I am absolutely breezing through this. Fights 120-150 or so have been very easy, with few needing to be replayed (and those generally because I made a stupid mistake). I put it down to three pieces of advice that DGDobrev gave:
- Use Treasure Hunter 3x a turn to make money (up to 700,000 now)
- Get the Summoning ability and Phantom Paladins (57% now)
- Prioritise Mana Accelerator
With these tools, plus my standard team of Paladins, Inquisitors, Royal Snakes, Royal Griffins (sometimes Druids instead) and Red Dragons, I am smashing Very Strong and Lethal stacks with ease, often by the end of turn 3 or 4. 13,000 leadership by level 29 really helps, as does the Inquisitor's Blade you get from a quest (-20% leadership for Inquisitors and Paladins).
It is quite easy to max mana and rage by the end of fights, and I'm someone who basically doesn't have patience for this kind of tactic if it is going to take forever in real time. But it doesn't. The Warrior creates enormous amounts of rage, which can be turned into mana using Mana Accelerator. This is important for Phantoming Paladins (I only have 31 mana, but it doesn't seem to matter currently).
Standard fight goes like this:
- Use Fiery Phantoms (50 rage) on the clustered enemy.
- Cast Mass Haste
- Use Red Dragons to cause mayhem in enemy clusters (often using special ability).
- Bring up Royal Snakes six squares.
- Inquisitors cast Holy Anger on Royal Snakes.
- Royal Griffins cast Heavenly Guards.
- Paladins cast Second Wind on Royal Snakes.
- Snakes cause a lot of damage to something.
On turn 2 I usually cast Fiery Phantom again, and Healing 3 on the Red Dragons, which are my main tank. I'm usually doing any necessary resurrecting on turn 3.