I just did some quick calculations and just for reference, if there is lag and some how the game calculations are off by just 1 degree, you will miss the projected point by:
100 ft – miss by 1.8 ft
200 ft – miss by 3.5 ft
500 ft – miss by 8.7 ft
900 ft – miss by 15.7 ft (convergent point)
So you can see if you are only 500 ft away and off by just one degree you are probably missing the enemy’s plane completely.
Although it is possible that the game always captures the correct data and as you notice some times just “stalls” for a second, possibly processing that data, and then continues on projecting the bullets on their correct path…and possibly I just suck…lol...
Maybe some of you highly intelligent “Program People” can give us some insight on how exactly all the captured data and calculations work on an online game and if it is even possible for a miscalculation of bullet projection.