Missions by their very nature are repetitive; brief, take off, fly to wp1, 2, 3, 4, action, land, debrief.
As stated what changes this are triggers, events etc so you can always through in different possibilities and variations on the mission by adding in % probably factors. Allowing mission triggers to control weather changes (if possible in the weather engine), failures, events by flying into different patrol zones that you weren’t briefed to.
Of course we do not know what mission tools are available for SoW so it can be difficult to provide some ideas that may be feasible.
However single player missions that have dynamic components can really provide some interesting missions that have a brief, but will be different for say… at least 4 times.
The method of brief and debriefs will be interesting to see what happens in this space (personally would love to see a mission planning components with the ability to print the map out with the waypoints drawn out etc etc).
|