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Old 11-12-2009, 05:13 PM
Mango Mango is offline
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Join Date: Mar 2008
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Feathered and others have some excellent ideas here! And for the most part, it should not require much more coding and resources.

Just look at how much more fun FSX was with the introduction of missions, and all they did was throw a bunch of voice recordings over some scripts and triggers. Very little custom animations were required, just this vehicles goes here and that plane flies there kind of thing. A large part of the immersion comes from what we hear over the radio.

As others have said, setting up challenges that were unique to the Battle of Britain and placing more emphasis on communicating with control would make a huge difference. The player should feel very distinctly that this is 1940 Britain, not any other theatre. The situation is desperate, the weather is crap, and invasion is a very real possibility!

Feathered's account of "Working Radar Control in Online Play:" makes my hair stand up. Somehow the sharp, concise exchanges with radar control makes things much more exciting (at least it did in Battle of Britain movie 1969). Imagine trying to process all this information coming over the radio while orienting yourself in the clouds, scanning for enemies and dealing with an unreliable engine.

Peoples ideas here for non combat missions are excellent too. Having the odd recon mission between interception sorties will help mix things up.
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