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Old 11-12-2009, 12:51 PM
lep1981 lep1981 is offline
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Join Date: Aug 2009
Posts: 44
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I totally agree on the mechanical failures problem... as long as it fits the real issues reported by pilots and/or ground crews back then and trying to get them in the same frequency (obviously aproximately). Example: failure or misreading of the fuel gauge, inaccurate altitude readings in the instrument panel (could "spice" the trip during a bad weather/low visibility flight) but being careful not to over use those failures.

Also, secondary/oportunity targets or objectives... example: I'm a british pilot, scramebled with relatively low fuel, main mission is to intercept a few bombers with escort, and we succed or not... however, my squad is returning to base, but suddenly the radar spots a second formation incoming to the coast, my fuel is very limited by then, do I attack ot not?? is my plane in conditions to face a new attack or do I have to land for repairing/rearming?... to really make all this count, your decition should have an impact in the whole single player capaign somehow.
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