Quote:
Originally Posted by HFC_Dolphin
In IL-2 there were some limitations due to the original engine design.
Now I wonder, after the BoB is released, which parts of the engine will be "out-of-discussion" to be amended?
I know it's difficult to tell 100%, but maybe you can give us a rough idea of what's to be "locked" as soon as the game is released.
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1. There will be a complete lock on all changes to the core code. Especially for basic online engine.
The code will be open to external additional modules, for inclusion of new any ground objects or planes flyable or AI. New campaign engines and other possible programs. Basically open interface for many things. Even game menu is designed for such future additions.
2. A tool for such models to be inserted into the engine
3. A tool for non programming, but tuning of aircraft behavior (all data neccessary for FM of that aircraft. You simply put digits and move sliders.)
4. Some 3D models as a basis for learning or rework by third party.
5. Probably totally or partially open code for the programming of cockpits and animations of aircraft details.
6. Editor of maps. Allow to create maps from users made textures, etc. The map will be limited in size. Unlimited in size maps editor - only by a license for third party with agreement.
That isn't a final decision. So maybe some changes in one or other side.
Notice about online gameplay:
All new Aircraft or player-controlable content may not be included in our core online gameplay set without our certification and agreement with third party developer.
In all other cases such content you may play in a single play or
probably online on specially created servers, that are not certified (updated in code) by us.
This is the general idea how to escape online cheaters and don't damage fair online gameplay.
To clarify. Let's take the Spitfire for example. Its FM will be completely locked in the "core" set. You will then be able to create your own Spitfire version with our tools, with tuned FM parameters, etc, let's call it the SuperSpit. You'll be able to use the SuperSpit offline whenever you like. When you join an online server with the "core lock" enabled, you won't be able to fly the SuperSpit. You'll only be able to fly our stock Spitfire with all parameters unmodified. Alternatively, when you join a server with no core lock, you'll be able to fly your SuperSpit, or the regular Spitfire, whichever you prefer.
Same goes for all other changes that we'll allow through our user tools.
Attention:
Items 2,3,5 and 6 will be released some time after the relase. We will take time to make user friendly interface and manuals. At the moment the goal it to finish BoB itself and we can't make all things in parallel process. We have just some basis that we using ourselves with totally open source code that all time in changes. its why we can't release many things right with the BoB release.
PS. this post a bit edited by Ilya Shevchenko that to make clear my Olegish English