Quote:
Originally Posted by Razorflame
gah the russian got a big head start
i have to wait till 20th november:'(
sucks ^^
lorean i assume you aren't russian?
where are u from then?
we could start the impossible run together 
^^
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I'm here in the US. I'll get the game via Gamer's Gate on the 20th, but really won't have time to play it much till maybe even after December since I just started on a fast-tracked project that would go-live Dec. 30th (I'm an IT consultant).
For KB:TL I relied heavily on the walkthrough I pulled up from the GameFAQs website. If someone does a similar thing for KB:AP, then it would be relatively easy to plot an optimal path route.
We should check first if the score is computed differently though, if it is level, quest, or day-heavy, to see how the highest possible score is achieved.
Don't be bothered by the Russians, it is their game after all.

Even in competitive play, it is all in the spirit of fun, and I like how everyone is contributing towards this.