Quote:
Originally Posted by CENOBITE
Sensitive? Hardly... it's just now that I'm freelance and no longer working for any of these companies, I'm ALLOWED to talk this way. I've been living in the real world for a long, long time buck-o, so pucker up, buttercup.
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Well, I'm sure its a big relief to be able to speak your mind. I know I have watched some Dev teams work their ass's off trying to save some games.
I alpha tested Frontlines fuels of war for THQ back in the start of that game.
It had a very ruff start, but the Dev team stuck with it and fixed every issue and added a ton of features that the community asked for. It lost a lot of players but in my opinion once they were done fixing it,,, it was one of the best Battlefield style games to ever hit console. 50 players/ every vehicle you could imagine and drones to boot, zero lag, and proximity chat , I mean you name it they put it in there. Its a shame that there won't be a FFOW II because they had just about everything ironed out and the sequel could have been one of the best MP games to ever come to console.
I know my hat will always come off to the FFOW's Dev team, they were some the best and it was a honor to work with them and see how they took care of their community despite publisher pressure.
Desode