An interesting bit from Todace in dev forum:
"Keep your lols for someone else. PC is very different from consoles. If you don't want to listen what I'm talking about - then don't ask questions.
Just for example - there is no possibility to add replays for console version. This feature requires more memory then it is possible to have. So that means that this is not just 'add' feature. Join-in-Progress, for example can be done on consoles. But it cannot be done in ranked match which is required on Live, and it requires more tests to pass certification. And as we have no posibility to make open beta-test on consoles it was impossible to have it.
And so on.
And, BTW, publisher have to pay platformholders for each update. That is completely different from PC.
Also we are making update with self-funding, so please, give us some respect for this work - we are not obliged to do this.
Our PC version will be updated much often."
My take from this is that my online experience on the PS3 was crippled because of the parallel development with the 360 version and Microsoft's strict requirements for the online interface works.
That pretty much pisses me off, but then again, this crap happens with all parallel developed games.
Seems to me that console games now have way more potential for profit/sales but higher costs for support. PC games are the inverse of this. I guess publishers like EA love the ability to sell the same damn game every year for 60 plus dollars.
It sucks that the online play can't be fixed to allow mid-game joining, but at least PS3 players aren't stuck with Microsoft's stupid enforced deadzone.
I might play BOP some after the patch if I can use my joystick with adjustable deadzone, assignable buttons, and brakes so I can land. Most likely I'll be playing 1946 until SOW comes out. I can't see the PC version of BOP coming even close to SOW in any other area than graphics - and graphics alone does not make a good flight sim.
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