Quote:
Originally Posted by Razorflame
the defense since % hardly matters in KB:TL
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Huh? I'm sorry, the other way around.
Resistance I found to be much better. It detracts from the total damage inflicted, meaning physical attacks will do much less damage to your units. This is especially obvious to see on creatures who already have some form of physical resistance, like Ghosts or Knights and Dragons. With the boots (or the Slippery Cuirass), they become even more sturdy.
+2 Defense let's face it, hardly matters as much as 15% resistance. Except of course, against enemies that inflict different types of damage.
I usually change my gear depending on whether I will need magical resistance (Cloak of the Wizard +20%), Physical, or Poison (Sun Cloak). Magic res. is especially very usefull against Gremlin Towers.