View Single Post
  #10  
Old 11-02-2009, 05:28 AM
Feuerfalke Feuerfalke is offline
Approved Member
 
Join Date: Jan 2008
Location: Germany
Posts: 1,350
Default

Quote:
Originally Posted by 1conu59 View Post
it's just an exemple you can find orders historical characters. I just think it's interesting to confront players with historical characters
In this case it would be much more logical to make a mission with this special target. Maybe somebody will make a modell of this gun and implement it.

But you can't expect every little detail of WW2 implemented, units with exact position and status or soldier with rifle and magazine how it was in the exact moment in WW2. Even modelling every bunker with exact position and equipment would probably postpone SoW by 10 years. But then again, that's why you can add such stuff yourself. Hopefully with thousands of enthousiasts the density of realistic installations will increase drastically, if the engine allows the large number of objects, that is

In the end the old wisdom still has some truth: If you make a 100% realistic simulation, you build the real thing.

Same is true for bailing out behind enemy lines and fighting your way back. That game won't be a shooter. If you use your gun, you won't stand a chance. It's more a tactical game like "Lost Platoon", where you can decide to dig through the minefield or go sneak by the surveillance post. But in neither case you can simulate what it was like to make it back home, so you'd never succeed in recreating that.

Last edited by Feuerfalke; 11-02-2009 at 05:37 AM.
Reply With Quote