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Old 10-31-2009, 04:48 PM
Golden_Eagle_FM Golden_Eagle_FM is offline
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Join Date: Nov 2007
Posts: 47
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I think the Oleg I knew from the very first days of Il2 is really back.
You kept your word, and posted new pictures on friday like you said. I must say I was somewhat skeptical. And you answered interactively to the posts again like before.
After so many years that's great to have you back Oleg.

Very nice pictures, and thank you to answer my question about modelling humans.
The level of detail you have is really enough at this point. If you model the soldiers, paratroopers etc. at the same level of detail then nothing more to say.

If you could just give us some elements about the FMB I would be happy. I used the FMB and invested more time probably to build scenarios (NOT multiplayer), than I played missions, so the FMB is a very important feature for me. Here some FMB related questions if it is not too early to ask :

1) Will we have full grasp to position objects, that is to translate and rotate objects on the three spatial axis.
2) Will we have the possibility to group objects into a superobject and clone the superobject.
3) If yes to 2 then will we have full 3D control to position the superobject.
4) Will airplanes be able to taxi, takeoff, land indipendently of the runway. That is near the runway as an example.
5) Will it be possible to ditch a plane. AI controlled plane in FMB.
6) Once a plane appears (at a given clock time) will it be possible to make it disappear also at a certain time.
7) Will it be possible to set multiple airplanes to takeoff at the same time as a group.
Will it be possible to add motion to soldiers (or group of soldiers) like it was possible with cars. They walk or run along a trajectory with control points like for cars.
9) Will it be possible to add a script to an object so as to have it animated.
10) Will all the objects when positioned on the ground then be flat on it whatever the slope. And not have objects staying horizontal even if the ground is with a slope.
11) One problem I had with a linear campaign, that was made say with 20 missions linked with a chronological sequence, was that if I decided to scrap (or add) some objects out of the first mission, and for campaign coherence had to have the same operation done in the 19 other missions coming after, I had to painstakingly remove or add them from each mission file. This is a terrible time consuming operation. Will there be the possibility that changes made in a mission file affect other mission files linked to it.
12) Will the ships (are there ships?) have their flag floating in the wind. I hope damage model on ships should be more detailed than in IL2 were it was very basic.
13) Will the objects database of BoB be as rich as the IL2 one has become.

Sorry to bother you with so many questions but the FMB was an important element in the success and longevity of IL2.

Thank's again for your posts Oleg, I will be every friday in front of my screen to watch and read your posts.

Gold
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