View Single Post
  #3  
Old 10-30-2009, 05:23 PM
DGDobrev DGDobrev is offline
Approved Member
 
Join Date: Feb 2009
Location: Bottrop, Germany, born Varna, Bulgaria.
Posts: 1,415
Default

Provided you have the rage

On normal, you can simply use the dragon to trample any enemy. The rage income is really wicked and you can use the War frenzy skill in the first round, combined with the multi-hit diving skill in every other round, thus seriously reducing the enemy strength. It's actually really nice that they didn't make the lava flow skill reusable in every turn, as that would simply be way too uber - you can still waste a cast to do it though

Well, in any case, KBAP provides a serious diversion from the usual KBTL gameplay. There are some griefs I have, and I can't bear to refrain from sharing:
(all of this said considering impossible difficulty)

like why the warrior is so overpowered once again, mainly due to the blood thirst skill, which allows you to retain enough rage, even if you wasted it all (mainly on mana for the phantoms), to start the next battle with a free dragon skill? In my eyes this puts him one step ahead of the mage (even with higher magic) because as you know, the constant exchange of blows provides rage, which can be easily transformed into tons of mana. 25 rage for 25 mana? No problem. How much did the phanton spell cost again? 25 mana at lvl 3? Wonderful!
Why the mage is so weak in the beginning and keeps this weakness for quite a while, until she can cast much better mass-hitting spells? Not to mention that stronger spells are found mainly on the islands with the hardest opponents...
why the paladin can finish the game with 100k losses and still not waste even a coin over what he has to? Scapegoat units (preferably with "always retaliates" trait) + Resurrection skill lvl 3 FTW

Well, I'm certain this will all be discussed when everyone gets the game

Last edited by DGDobrev; 10-30-2009 at 05:31 PM.
Reply With Quote