Quote:
Originally Posted by Oleg Maddox
Really my thoughts about campaign now changed. I don't think anymore that single play campaign is so importnat thing in a modern fligth sim (or speaking common - in any game). It doesn't means we stop it. It measn that we will try to put more gameplay features into online modes... and all of them will be based on the special BATTLE ENGINE that we are almost finished in development (with the possibility to increase features in future) its a complex system that allow to get the modes of gameplay from the only one universal gameplay engine in which are present elements of many known types of online and single gameplay of very different games. Just for example we may use it for deathmatch like in shooter, of for constant cooperative play... Constant cooperative gameplay means that in single play we may use it just for one gamer... How this mode (single play) will looks in final - I don't know 100%. We know what should be. But I wont say everything now. Already told too much about online
However simple Il-2 style dogfight we will keep for novices and their trainings 
But I thin bomber there also will be playable as multicrew. Don't know if we will keep the name for this as dogfight....
Everything I told here in code is ready as alpha, except sigle play campaign based on this code. We will begin tunings of this code when we will have way more objects implemented in the sim.
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S~! Oleg,
As promised Sir, no questions till next update ..... but I am compelled to make small comment.
This has got to be the most important post you have made about gameplay and engine objectives and overall game ethos in several years.
I have been screaming at poor Dimitry (CrazyIvan)-he screams back

) about this for years now ........ May your online war and its tools be blessed by the Patriarch !
Please excuse me sir, I must go and cry from happiness now.....
* Cant wait till next summer