Quote:
Originally Posted by Oleg Maddox
There is HDR (High Dynamoc Range) and several new modernest technologies that are in contradiction with anti-aliasing
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Oleg, just curious, have you seen how Polyphony Digital solves anti-aliasing jagged edges on PSP version of Gran Turismo.
They didn't use anti-aliasing (too processor hungry), they used something like one pixle shift between frames that reduced the jagged edges when game is in motion.
Is anything like this a possibilty for SOW?
http://www.gtplanet.net/why-gran-tur...ooks-so-good/?
There is an article of how PD reduced the jagged edges without using antialiasing.