Quote:
Originally Posted by GF_Mastiff
don't know if this was asked but why wasn't 6DOF implemented in the 4.09m?
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Why should it?
1. 4.09 was planed and completed as a finalisation of the Beta (plus some save new content) - nothing more. Experimental/new issues where out of question.
2. the implementation of 6DoF support would mean changes to code files - which we will not do without Olegs permission and as far as we know he never supported the idea of having 6DoF in Il-2
3. the ingame cockpits are not prepared for 6DoF - lots of them (especcially later ones) look ok though with that 6DoF mod, but some just don't
Some big remodeling of old ones is necessary, if really considering a 6DoF-implementation - and there wasn't time for this anyway
4. 6DoF may be judged as too big advantage for players with equipment like TrackIR i.e. - so in case of a fair gameplay we would need to care for good alternatives (i.e. mouse or keys) for those without such stuff, which is also time consuming. Gameplay and balancing is a difficult topic.
My personel oppinion is indeed, that 6DoF adds a lot of atmosphere fo a game like Il-2 and I would be glad to see it implemented, and I guess most of our team think the same. Thus we have this topic in mind and discuss about it from time to time. Still its all much more than just a decision about including what we like...