Thank you all for your quick responses. Much appreciated here.
@iregev: so you recommend hp over usefulness. Except for the Ancient Vamps, they are priceless here. I'll give it a shot, thx.
@Arilian: "i did not do it for no losses". But I do :> I know how to win and say "I don't need troops after that". But I don't care. I want "Your casualties: 0" and that's the rule. And read above, please, I put down the Dryads. They're of no use in this battle. There's no 1-3 enemy stack and my Fairies and Sprites go first every turn. neither lullaby nor inspiring song needed. And another target vulnerable to fire is not that much appreciated. For a no loss victory they are an obstacle, not an improvement. But thanks anyway. I had the idea of using mass dragon slayer before but I end up using resurrect every turn. Maybe I'll go as you advise and play more offensively. Think that's what broke my neck not doing.
@loreangelicus: thank you very much for the insight. I knew I was missing something vital here. Draining his mana and keeping him busy CCing in fact sounds like THE plan. I'll go and try immediately (and bang my head on the wall not considering that to begin with :> ) As for the archers, I must contradict though. Melee of course is a better investment but with my gear, Skellies with DA are the most powerful weapon I have. As stated above, I tried with Demons but they actually didn't do any damage. 3k critical is a joke tbh :/
But you opened my eyes. Thank you very much for that. Before reading your opinion here I was dead sure that I must wipe his Dragons before Turn 7 (average turn when he began using armageddon). Didn't think of the dispel/timeback/keep busy CCing mechanism. And btw am I getting it right ? You're saying enemy heroes do pay different amounts of mana depending on which spell rank they have to use for the respective target unit ? See, I didn't consider that as well although it's actually obvious and logical. That shoul really turn the tides.
But I'm still not sure what units I'll bring along with that strat. Considering the fact that I will win the mana duel my choice of units shouldn't be affected. Dryads will remain exchanged for Demons. They don't kill, but they don't die fast and retaliate, so I'm fine with that. Used to clear all of Elven Lands incl Land Of The Dead with them as tanks, so old combattants meet again :> And I'll sort out the hunters in favor of green dragons. With my shitty unimproved chargers I need them or I'll run dry. As for my 3 lvl 1 buddies, I won't let them go. I've seen too many "no-loss-on-impossible" screenshots of the Haas battle with exactly those. If these people can, then so can I. But I'll try it without those 3 as well to test the mana duel agenda even further :>
But besides that. Nobody got a handy method to avoid those fire flights the blacks are doing ? I mean I'm facing 4 stacks of them :s I don't seem to find a lineup that minimizes or extinguishes flight path opportunities :<
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