A port of BOP to PC with nothing but FM fixes would still be about as bad as the console version. They have a lot to fix.
1. The way the difficulty selection is setup sucks (only 3 options).
2. Sim mode is broken because you can just keep checking the map to avoid being bounced
3. No dedicated server option (as in the community being able to setup dedicated servers, not the developer). The multiplayer is just poorly done all around.
4. The damage model in BOP is overdone hollywood style effects - the one in 1946 is still way more satisfying when you tear a plane apart.
5. Scoring in multiplayer - no requirement to RTB to collect full kill points. The requirement in 1946 to RTB improves gameplay. Players fly cap to control airspace over bases for those landing. In BOP, you just fly until your plane explodes.
6. They clearly intend on using one cockpit for all variants of a plane like in BOP. The subtle differences in a series in the interior of planes in 1946 made that game amazing - the attention to detail is part of what makes 1946 enjoyable.
Also keep in mind, this port they are doing will essentially be using a flight model that is around 10 years old. SOW will have a much more advanced flight model.
I'm sure the graphics will be improved and I'm almost certain the textures on the planes are not representative of final versions.
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