Amazing! Thanks for the update!
The first shot of the Spit cockpit is so very close to being real. Will there be support for nVidia's 3d feature? If there is, I think we may have hit the jackpot.
Also, the lighting, the way the light looks under, and through the clouds, is very very good as well. It looks like you folks have got the light right. The reflection off the Spit and 110, where it varies according to the surface, excellent!
An observation: The Spit exterior is simply too smooth, too homogenous. The light reflecting off the surface ought to highlight the topography of the surface -whether it be rivet lines, wavy skin, or access panel edges. The 110 looked better, so maybe it's the angle of reflection or the model.
To me, the shot looking up at the sun has the sun flare too large. Your setting sun looks beautiful.
I like the clouds, you guys have nailed how clouds look close up- that wispy diaphonus edge. I am less satisfied with how the more distant clouds look. That soft edge should give way to, depending on the cloud type, a hard, more defined edge. In some cases, that hard edge would be correct at closer range as well, again depending on the cloud type. I absolutely love the shot with the low sun angle and how that highlights the 'shape' of the cloud- stunning!
Love the water in some shots, less so in others. You nailed how the sun reflecting off water looked from altitude in IL2, and it looks better here. Understanding we're looking at Alpha shots, but the shorelines aren't busy enough to me. There ought to be more detail at the water/land interface, when you're close enough to see it.
I was discussing ROF with a friend, and I told him that while ROF was fine, a very good looking game, it still looked like a game. I expected that SOW would be the first flight sim to look like the world, not a game. It looks like I was right.
Again, just amazing, can't wait to fly it!
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