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Old 10-22-2009, 08:38 PM
Armchairpilot Armchairpilot is offline
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Quote:
Originally Posted by Tudorp15 View Post
I'm sorry guys.. But, I have been actively looking more and more at the ground targets with an objective mind. For days now. I am sure there are some areas that the devs did not spend as much time on as others for obvious reasons, but I just still don't see the huge descrepancy that many of you do as far as size problems. I landed next to many buildings, and they may not be perfect scale, because it is hard to tell. But, they are not grossly undersized IMHO. I gauge it by the size I think the pilot in the plane would be. I just now, landed and taxi'd right next to an AA gun station, and looking at it with the plane right next to it, it looks pretty close to the size I would expect it to be. There is a soldier standing next to the gun, and I was looking long and hard at him, and picturing how he would fit in the cockpit as a pilot. He looks to be about the size of a pilot would be next to the plane..

I am still thinking that much of the perception is the fact that other games, the targets are way oversized to make them easier to spot and hit. Many developers I would think don't want to make a game too hard, because people would get frustrated. I however prefer it to be hard, just for my own competition with myself. I like the challenge, even though I do get frustrated too at times.. I like realism, and will gladly trade that for "ease". I am just not seeing the gross undersize many are complaining about. I still think that in an aircraft, several hundred feet in the air, it is not easy to spot ground targets.. I think that is just the way it should be, and takes a very keen eye to do so.. Just as I feel it was for the pilots without electronics we have today to aid in detection..

That said. I am not an aircraft engineer, BUT, was in the Air Force for many years, and was an aircraft electricians. I worked on B-52, KC-135, and also smaller fighter jets, (F-16). I have a fair idea on a wide variety of sized aircraft, what they look like up close in comparison to a person standing next to them. I think these are not that far off of scale..


Just sayin..
I would totally agree with you if (I hate to mention it again) I hadn't played Battlefield 1943. As unrealistic of a game that is, I think that the scales are pretty accurate between planes, tanks, and people.

I'm not saying that it's easy to spot people, or even tanks in that game. But once you spot a tank (usually by spotting it's muzzle flash) you can clearly see that you're looking at a tank. While in BOP you usually spot a tank by spotting it's muzzle flash also, but no matter how far off the ground you are you can almost never tell it's a tank. It's usually just a speck.

Even when looking at a tank or artillery gun compared to other other things on the ground it doesn't look big.

All that being said, you still could very well be right. I probably would've assumed that it was 100% accurate also, it if it wasn't for BF. But I can't convince myself that Battlefield is wrong, because it just looks so right.
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