Quote:
Originally Posted by Robotic Pope
Yeah exept that at the moment if you shoot someone and give them major (as in a Blacked out wing/engine or multiple Bright Red sections) damage, you will only get the kill if the guy crashes within 5 seconds of your last hit. Obviously often the time taken for a hugely plane damaged plane to fall to the ground is more than 5 seconds so after the patch this time limit is deleted so even if you cripple a plane at 20,000ft and it takes a minute or so to fall to the ground, you will still get the kill. This means you will no longer have to dive with your "Dead" to explode them or hit them again within the current 5 second zone before usually plowing into their crash explosion.
Now also currently you can give a low flying plane minor damage which can force your target into a crash within 5 seconds of your last hit and still it counts as a crash not a kill because the game thinks you didn't do enough damage. I believe this is the case where after the patch the 15 seconds rule will come in. So if you give someone minor damage an they crash within 15 seconds you get the kill. If they survive past 15 seconds from their last bit of minor damage and then crash they will only get a crash, that is as long as they haven't passed into major damage, then the person who inflicted the most damage gets the kill (I think).
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I believe the major damage timer is 1m30s.. got no reference at hand though.