Quote:
Originally Posted by Doktorwzzerd
I'm guessing the scale issue was a design compromise between giving us realistic/authentic scenery and good frame rates. If everything was 1/1 scale, I'm guessing it would slow the game down a lot, so the devs opted to reduce the scale of ground objects to improve performance. Thats just a guess though.
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I think you could be right, on the one hand...
I suspect they scaled it down to increase the sense of speed or for more optimal texture resolution. I doubt it is for performance reasons as scaling the ground down means you have to render
more.