Thread: Any BNZ tips?
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Old 10-19-2009, 03:15 PM
jkerr419 jkerr419 is offline
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This works fairly well for me... though I can only speak for realistic. With the speed equalizer on arcade this will not work. I'm a yank so my measurements are going to be in FT and MPH. (if someone is better at conversion by all means) The name of the game is altitude and speed. Remembering both are interchangable. I prefer to get atleast a 2,000 ft advantage, with 4,000 being my optimal. I like to wait for the fight to get going before making my first pass. I pick someone that is busy trying to shoot someone down or someone who is in the process of trying to turn thier bird back into the fight. But here is the key that works for me. I also pick a secondary target and leave myself open to other targets. I do not fixate on one target but pick an area of sky where I think the most will be. Closing to with in 7,000 ft of the furball I start my dive, full throttle, aiming for my point in the sky. At around 5,000 ft I let off the throttle a bit and by now can usually commit to one target. Holding my speed I like to close with in a 1000 ft before I fire. Shooting any earlier usually alerts my target and as pointed out above it's very easy to avoid a diving attacker. Now things are going to go fast, you are usually only going to get a couple of seconds to fire...so be careful with your aim and make the quick burst count. I like getting really close as it reduces my chances of missing and increases the damage of my bullets/cannon shells. After my quick burst I do not turn I nose down a little bit to gain a little more speed and pull up and climb back out. If done correctly you should be able to trade the speed you have picked up in your dive for altitude and climb back up to your original height. (keep you climb shallow...after practicing you will find the angle to get back up to your alt with out killing alll your speed).

The most important thing with this tactic is plane choice. You want some thing with decent power and a little weight. The most important IMO though is fire power. I prefer the 109 G6 as nothing beats those 3 30 mm's. It bucks like a mule when firing so keep the burst short.

Last but not least DO NOT TURN if you miss on your pass. The moment you try and turn you are now playing their game and will lose all of your speed. What i find happens alot is the person you miss or wound will try and follow you in your climb. With the speed advantage I can usually loop back in really quick like for a head on pass.

Hope that helps.
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