Quote:
Originally Posted by BB Shockwave
Never understood the point of a timed challange. What fun is in rushing through the game? I do a no casualties game, that's been my habit since Heroes of Might and Magic II., but I'm not rushing it - I avoided some fights to get to the Death Land and get better undead units for myself (still no Ancient Vampires or Cursed ghosts, though ...  ) but I will be going back and clean out the Freedom Islands and Kordar methodically.
I'm with a Mage btw, and I took my time in cleaning out most of Darion before attacking the Turtle to ensure the no losses battle.
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BB Shockwave, I myself do not rush through the game. On the contrary, I spend a lot more time on the game since I plan the routes to take and sequence the quests to accomplish.
And besides, the main point of accomplishing it in 7 days is because the score at the end takes this into account.
I myself am doing a no casualties run, even though this added challenge does not factor in to the score at all; the statistic is still in the final records, which is why it is worth pursuing.
The game I'm playing is a no-casualties run with a target Day 7 finish. Also targeting the max 103 quests, and level 30. Paladin on Impossible. The quick time forces you to go against tough enemies that you would otherwise just skip and overpower with larger forces and better spells later.