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Originally Posted by Ninja2dan
1) What is the point of the Army Base under my control? I see that I do have some guards that I can order to different sectors, but what is the point in holding the base? There appears to be nothing there, nothing of value. The enemy keeps attacking it, and I'm tired of rushing in to defend it for no reason. If it has no real purpose, then I'm just going to let it fall. My personal doctor was already killed when some of Sosa's men attacked it the first time.
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At the army base you can gather 3 NPC's that help you with different things. The Medic that heals you for free, the mechanic that repairs your weapons(need to hold weapon in hand for it to work) and you can get a trader that has the most impressive arsenal in the game. Those NPC's are available through side missions, I'm not going to tell you which
Quote:
Originally Posted by Ninja2dan
2) I have found several field manuals on bodies or in shops. Weapons manuals for the M203, SVD, MP5, etc. What are these for? I have tried activating them or seeing if they had another use, but all I can do is look at their Info page or drop them. They don't go into my quest inventory either. Are these used for anything, such as being able to read them to increase skills?
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They are supposed to increase the skill of the respective weapon if you carry them in your inventory, but I have never noticed any difference and they take too much inventory space to carry around with you.
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Originally Posted by Ninja2dan
3) What's wrong with tripwire mines? I set them up and the enemy just walks or runs right through them and they don't even explode. At first I was just right-clicking to set them, but after not working I tried messing around a bit and found that I needed to drag the icon to make a red line representing the wire spread. At least now I can see the two stakes spread out with the 'M' marker over where the wire should be. But I don't see an actual wire, is there something missing? Why aren't they working when enemy units pass the trip line?
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The Trip-Wires and mines are weak, and if one of the enemies sees them, it means all his mates also knows they're there. I've found that they are most effective against Bandits, the Algeiran and Rebels have too high skills and notice them very fast.
Quote:
Originally Posted by Ninja2dan
4) Maybe I haven't played long enough, but I'm wondering what the purpose is of all the TNT charges I'm finding. Their blast is pretty small, no shrapnel, and can't be detonated by remote. So what is their purpose? I can toss them like a grenade, but their timer is far too long to be useful in that role. Should I be saving these up for something later?
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They are meant to be placed close to other explosives to increase the blast, but grenades works just as well and have shrapnels. You can turnt the TNT on, but the fuse is something like 30 seconds and it's hard to get the enemy where you want in that short time
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Originally Posted by Ninja2dan
5) I got a truck from a quest. I have noticed that on the inventory screen there are two colored lines next to the truck icon, red and blue. I know that blue appears to be the cargo load. The higher up the blue bar goes, the fuller your cargo is. But what is the red bar, damage or fuel? I did notice that the bar appeared to go down when some government forces attacked my base and some nades went off right next to my truck. I might have seen this wrong, but I think the red bar is a damage meter? If not, what is the red bar for? And if the red meter is damage, how do I repair the truck?
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The red bar shows damage, and the only way to repair the car is by using an exploit in the game. Give the car keys to a bartender, blow up the car, then ask for the car back and you'll get a brand new one. Remember to empty the trunk before you do this.
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Originally Posted by Ninja2dan
6) I found the guy to order different vehicles from. Apart from the model appearance, is there any benefit between the various vehicles? Do some travel faster, hold less cargo, provide better travel concealment, or have any useful benefits that would make it worth getting something different than the default truck?
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Speed and cargo space are the most important factors, but there is also the matter of how much sound they make. All this is calculated in how often you'll get ambushed by bandits. Personally I go for the biggest trunk(URAL then APC when I got the cash for it) but early in the game a fast car is very useful.
Remember to use the unofficial patch and set all the TGA files in your BMP\HUD\ sub-folders to read-only. It'll save you some frustration later from unexplainable CTD's.
Have fun
R@S