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Old 10-07-2009, 08:38 PM
JG27CaptStubing JG27CaptStubing is offline
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Quote:
Originally Posted by Houndstone Hawk View Post
Ah right, so BoP was never meant to try & mimmick a fantasic experience as 2001's IL-2 STURMOVIK! I get it now! The name kinda suggests to me that it's going to be a slight representation of the series ... IL-2 STURMOVIK: BIRDS OF PREY. (Bit of a hint in the title
They just leveraged off of a title that is clearly one of the best if not the Best WWII sims of all time.


Quote:
Originally Posted by Houndstone Hawk View Post
Hey I'm all for the arcade mode to attract different ppl, I was led into thinking that I was to be catered for also!!!
And what gave you that idea? The boomarang controller and the lack of TIR support? Come on you had to have known that if it was headed for a console it wasn't going to be the same experience.

Let me ask you this... Can you name a better Console based WWII Combat Flight Sim?

Quote:
Originally Posted by Houndstone Hawk View Post
I bought this title on multi platforms because I was told by the devs in its build up that I, the so-called PC SIM hardcore would be more than at home & that it was a faithful console experience worthy of the series so if you're sick of the whining Inf States, stop reading this thread!!!!
Well I guess that call comes down to your opinion of the game. I think it does the console justice and it gives new folks to the genre what could be had in the PC world. It is what it is...

Quote:
Originally Posted by Houndstone Hawk View Post
It's an Il-2 with most of the cockpits missing, a belly achingly laughable bomber experience straight out of Blazing Angels; it's an IL-2 where t/o & landing is seen as UNIMPORTANT, where a simple skirmish modes omit next to any form of diversity, a game that fails on every level other than looks IMO.
Well the game designers probably took all those things into account when it was conceived. The premise was most likey a compromise. Do you know how long it took to create IL2? Several years in the making.

The world of games has changed. With newer platforms like the Xbox 360 and the PS3 publishers and developers are in a rush to get new products out especially right now. That is a fact. It's sad but if you think about it most console games aren't meant to last. They don't develope game engines and products like IL2. IL2 1946 is almost 9 year old game. Game developers want you to get your 40-70 hours worth of play and move on to the next title (more revenue)

Console games aren't meant to have extensive replayability. That's why you don't see a heck of a lot of combat flight sims anymore.

Oleg hit the nail on the head. Build something long term then release new addons for the PC market. Rince and repeat. For consoles its about getting you to buy IL2 BOP version 2.

Welcome to the new world of gaming

Last edited by JG27CaptStubing; 10-07-2009 at 08:42 PM.
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