Quote:
Originally Posted by jaywinner
i wouldnt say im AWEFUL with stalling. i understand the basics, cant pull in a differnt direction too fast because of loss of speed and drag. gotta maintain a fast speed, dont climb too fast etc. i am sure i will just need alot more practice as im still not so hot with Arcade, i could imagine what would happen on realistic. lol. as for spinning out. i get to push the rudders in the opposite direction of the spin, but what do you mean the ailerons?
i am on the flight stick. so, for instance, i am spinning clockwise. i would turn the rudders against it. essentally / <position of rudder.
as for the ailerone, i thought i was supposed to lay off of those? i tried alot of crap all ended the same way, with me in the big drink.
its a little strange when you are looking at the on screen commands and they are for the regular controler.
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The game is very sensitive to stalling, especially with some planes.
Here are some guidelines to what sensitivity to use for what plane, to reduce the stalling.
As for the spins, in RL you wouldn't touch the ailerons, true, but in-game it says to put rudder in opposite direction and ailerons in spin direction. Not sure why, but it works (in flightstick language: left spin = stick left, twist right, and vice versa). Kind of tricky with the joystick to do, but it's doable, and if not, you can just leave the stick centered and just twist, it should work as well.