You know come to think of it- It doesn't seem like it should be hard to make gunners killable...
Once you hit other parts of the planes they have certain effects like smoke or engine failure or what have you- and the model changes to reflect this. why can't they just do the same thing- you hit a certain spot on the plane and the result is that the gunner behind that spot dies... the model could even change to reflect it- ie. big holes appear in the dorsal turret and it sticks in one direction... or perhaps even the ball turret could simply be ripped apart if it were hit... imagine the B17's tail gunner's model change to reflect a hit- it is the closest to the camera in game, so it would be the easiest to see.
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