In my experience, very few hosts can handle games bigger than 8 or 10 players. Now and then someone can handle 12, but they're rare.
If I join a 16 player game and it launches full, I know I'm in for an impossible to play lagfest until at least half the players quit or get disconnected.
And if it's a strike or CTA game then it's highly probable that several people are going to be continuously spawn-crashing too, until enough players leave for the network to stabilise.
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