View Single Post
  #15  
Old 10-02-2009, 10:22 PM
Widar Widar is offline
Approved Member
 
Join Date: Sep 2009
Posts: 57
Default

Quote:
Originally Posted by fuzzychickens View Post
No, he is right. You need to calculated max turn/roll rates with sensitivity at max.

For planes like La-5/7 or Yak, you will get wrong numbers because max deflection is not reached when sensitivity is reduced - a compromise they had to make on the sens slider.

Turn sens to max on La-7/5 or Yak and you should get much better turn times.

This is a huge advantage to the good turning planes when you don't mess with sensitivity.
Thanks for your response. But I have to disagree, based on testing. With some online friends we tested - while both flying the same aircraft at the same speed and altitude - on [10/20 vs 20/20] and [12/20 vs 20/20] and [17/20 vs 20/20] settings and the differences in seconds required for turning, rolls etc. were almost negligible, they are there but they are not really that drastic. Then one has to wonder whether a <=1 second horizontal turn advantage at 20/20 is worth the risk of a stall+spin that would not occur at a 10/20 or 17/20 setting.

But don't take my word for it, find a friend on your friends list, set up a 1vs1 online duel on private setting and spend about an hour conducting these tests with identical aircraft at identical speeds and altitude but with your wingman flying at 20/20 sensitivity settings and you at 17/20 and then at 10/20. Execute repeated exact turn, roll etc. maneuvers in synchonization and time them in seconds and write the results down. Then turn it around and let your wingman fly at 17/20 and 10/20 and you at 20/20. Let the one with the highest sensitivity setting fly just behind the one with the lower sensitivity setting and use the sun and your virtual cockpit compass as a point of reference to determine the beginning and end of every maneuver. Then consider if the stall+spin risk at 20/20 is worth a maybe 1 second advantage for an average virtual pilot against a really skilled virtual pilot who will not be lured into a horizontal turning duel anyway.

Then there is one other thing to consider when testing. When Michael Schumacher drives his former F1 Ferrari he is capable of reaching speeds and executing driver maneuvers that others will never duplicate in that same car under the same conditions. People drive cars every day but they never push that car to the limit of its capabilities because either they can't or don't dare to. To an extent this is also the case in BOP. There are great virtual pilots out there that can fly at 20/20 and execute maneuvers at the limit of what a particular aircraft can do in BOP just by applying the right amount of flight stick pressure and rudder. Maybe you are one of them, maybe not. Either way the benchmark for testing in my opinion is not what Michael Schumacher can do in his F1 Ferrari, but what "Joe Average" is capable of pulling off in that same F1 Ferrari. Since at least 80% of the virtual pilots fall in the "Joe Average" category, I based my testing on them. Look at the online BOP duels, about 20% of the pilots will regularly get 80% of the victories. The Michael Schumacher's, or more appropriately the Erich Hartmann's of this world can outperform just about any "Joe Average" no matter what type of car respectively aircraft they use. In my opinion it is the same in BOP, so my tests are therefore not based on the flying qualities of the top 20% of BOP virtual pilots at 20/20.

Last edited by Widar; 10-02-2009 at 10:32 PM.
Reply With Quote