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Old 09-30-2009, 05:12 PM
Ancient Seraph Ancient Seraph is offline
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Join Date: Sep 2009
Location: Dutchman in Spain
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In order to get out of a spin (it's not a stall) you have to keep ailerons neutral (or in the direction of the turn in-game I believe) and rudder in the opposite direction of the spin. For example, in a spin to the right, ailerons (left stick) to the right, rudder (right stick) to the left. Then it depends if you were in a flat spin or diving spin. In a flat spin you'll have to put nose down a bit in order to regain speed and be able to continue flying. In a diving spin you'll have to carefully get your nose back up, not too fast or you'll spin again. Note in both cases that in a real spin you hardly have any airspeed. You'll need to regain this to be able to continue flying.
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