Quote:
Originally Posted by House MD 221B
No you're missing the point, its about getting it RIGHT, not shifting stuff to suit niceties... either your a company who makes realistic era flight sims, or your a company that slack off and cant be bothered to get it right. the admins have proved they recognise their mistakes and want to get them right. so balancing ruins games, nerfing things because it might be DIFFICULT for others...
if you take up an emil or spit mk II against a B-17 you're GOING to LOSE! it would have lost then it SHOULD lose now, which is why funnily enough Emils and Spitfires didnt get sent up against B-17s, 262s 163's Gustakvs, K-10s, FW 190s got sent up against them.
if you want to use an Emil or spit mk II, set the server to pre-41 planes only.
but dont nerf other planes e.g. 1945 planes, because you dont stand a chance in your 1940's plane.
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I do agree, I adored IL2 on the PC's authenticity, and share most people's grievances on this forum that Birds of Prey needs to move more in that direction. I say beef up the fortresses, give me R4M's for the 262 and let's have at it. I believe 6 B-17's falling to me in an Emil is somewhat ridiculous, as I was only flying it to unlock the H-3 and wasn't expecting it to be in any way effective against late war aircraft.
The last thing I'd want to see is Birds of Prey go down the, dare I say it, Halo 3 route. I remember playing that and realising that everything, the big walking machine, the alien tank, the Hunter aliens, they all have "weak spots" presumably to balance the multiplayer, which is something I loathe.
I'm sorry if this has gone somewhat off topic, and I'm also sorry i just admitted I used to play Halo, the shame...