Quote:
Originally Posted by Pubestien13
Regardless of their history and any other point made, mine still stands. They made these planes have advantages in every aspect of a fighter accept armament (when compared to that of other planes) in arcade mode. Yes, it's almost futile to get into turning fight, but it takes what seems like an ungodly amount of time to take them out when using hit and run tactics. And in realistic mode im sure they're alot more vulnerable. You can't tell that they're not unfair in arcade mode when they neglegted to transfer real agility attributes from the Spitfire's perfectly (in all modes) when FW 190's and P-51D's can't fly worth anything more than WW1 biplanes. And from personal experiance they aren't very easy to shoot down; they're small and tritchy, therfore making them a hard target. The only WW2 modern planes that have an arguably easy time shooting them down are are those with multiple cannons or multiple heavy cannons (Bf-109's, FW190 D-9, Spitfire's, ect.). I've seen a decent amount of player abuse this plane to what seems like an F-22 vs. anything. To sum it up, they're unfair in arcade, plain and simple. Don't try argueing that they're not.
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I don't think anyone was/is trying to argue with you. Just trying to help you get them. And in Arcade, it shouldn't be that hard since the whole real flying factor is taken out.
The I-16 and I-153 are both planes that though small, could take a lot of punishment. Just take the Wildcat for example. Small, and yet could take a lot of damage in its own way. And another thing, since they're small, they are a hard target to get, but that's why I fly as them.
So they don't have an unfair advantage, you just have to learn how to take care of them. That's all.