Its such a shame that the majority of unarranged games get played in arcade mode.
It seems that arcade levels the vast majority of any planes abilities so its more of a shooting gallery than a tactical flight sim.
That said, I can understand that if IL2 was to appeal to a whole market and not just a niche market it needed to have this.
Were it up to me, I have a mode for complete new comers that just want a laugh (i.e. the currrent arcade mode) and a mode for people more familier with flight sims, so planes keep there distinct advantages and disadvantages but not so hardcore as to stall everytime you turn slightly too hard.
Also I'd keep realsitic and sim for the hardcore as well.
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