Quote:
Originally Posted by Chivas
If I remember correctly BOB was alway going to be a new game engine even from the time Oleg first announced his plans in 2004. It all got sidetracked when Luthiers Pacific Fighters team required help from Olegs team to complete a much more complex pacific sim that was originally invisioned.
At that point they either felt there was more money to made with the IL-2 series or they found BOB was almost impossible with 2005 computers or a combination of both.
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Might also be multi-core support is adding complexity. I recall around the time 3D cards went mainstream, there were a number of games in development that ended up needing to rebuild their engines to handle the transition. Considering how tricky multithreading is, especially if you're going for true multi-core support, instead of the dual-core shortcut, it wouldn't supprise me if we see a wave of major PC games delayed in the next year or so.