I strongly suspect there is a fault in the match making logic.
I find it incredibly hard to believe that last night, there was one person in the whole world sitting in a game waiting to play. Even with a low online population, one person...in the entire world...really?
And on PS3 we don't have the party feature, so you have to go through the whole painful process each and every game.
The game doesn't help it's own case either, because the way it is (currently) implemented will turn all casual players away. Why? Because casual players will only want to play arcade, and the damage model in arcade is so forgiving (to the victim) coupled with the fact that it's actually really hard to hit anything with your guns. So you're there chasing this guy for minutes on end, wearing him down then along comes a skilled player who steals your kill then kills you as well.
I think arcade mode should be a one hit kill, or near as dammit. The above situation is just too frustrating for the casual gamer. Plus it may then have the added advantage of pushing the less casual and more skilled into higher difficulties where they don't get insta-killed by noobs.
And while I'm here, a couple of niggles: when everyone ready's up, it would be nice for the screen to display a full set of ticks. Anal? Yes...so what
And finally, the hangar should really wait until you stop scrolling through planes until it loads the model. Scrolling to the end of your list to check out a new unlock is truly painful.
Other than everything here, this game is a masterpiece IMO. WP devs