Quote:
Originally Posted by PedroTheGoat
The map is a tad hokey I will admit. But it seems like a necessary evil from my point of view. A lot of the maps are just too large to easily identify your target visually. So it seems like a lot of matches would end up people running around the map lost and a dogfight would just be a chance encounter. As realistic as that may be, it just doesn't sound fun to me.
The virtual cockpit is necessary because as of this point... The players would only be able to fly a dozen or so aircraft. So that's out the window.
I think the addition of flaps and trim make a HUGE difference from realistic. And the whole targeting stuff makes realistic a completely different game from simulation. Also, not having the radar in your face makes the game completely different also.
Not to mention that there isn't a big red warning on the screen for almost every action you take. And the fact that your plane will fly straight and level in realistic no matter the conditions unless you hit a complete stall.
I'm not downing on realistic. If that's what you like to play then you should play it. I just don't think it's fair to marginalize simulation mode because of your reasoning.
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I'm sure I could think of a fix for being able to find planes right now without having what is essentially a radar avaliable if I took a couple seconds.... ok got it. Just one idea would be to have the players positions mapped to a pretty large 'grid' of air space, as one person mentioned. At far distances other planes would have a pronounced glare or 'glinting' effect coming from their cockpit glass, basically highlighting their location at excessive distances. This effect would go away at moderate ranges. As you probably know, the biggest difficulty is just finding the enemy to begin with in sim. Once you find them you will usually stay engaged with him till one of you dies as long as one of you is adept at using the look around camera. Relocating problem solved without having to have a radar present in sim.
As for the virtual cockpit thing, thats what I meant when I said that would, obviously, be 'broke'.
The map is simply radar no matter which way you look at it and this will be made especially easy and less awkward to access with the coming controls update.
I think my reasons are perfectly good ones for why sim mode is marginalized. These things are just my opinion, not a statement that everyone must feel the same way.