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Enemy's tickets not going down in Strike
I bomb targets in Strike and the enemy's tickets aren't lost... Even when I get direct hits from 250kg and 500kg bombs.
Can anyone explain this? :confused: |
Lag?? u bomb the right base lol
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It takes a ton of bombs to destroy any one of those depleted uranium lined bunkers in strike mode... making any fighter-bomber, even if you manage to unlock a loadout, relatively useless.
Would be cool to see a greater variety of ground targets in an update. |
Well, even stranger than that: the other day i was playing strike on the map Sicily, and when I bombed the enemy's targets (so the red ones), MY SCORE was going down....So I started bombing my own targets to make their ticket number go down......Very weird...
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I think we can safely say the strike is pretty bugged. I had a game, were my team had destoyed all the enemy targets. Yet,the game said there were 4 left, and also 300 tickets. We flew across the whole map, but there really were no more targets.
So appearantly, there were 4 targets on the ground, that were bugged. and did not cause a ticket drop when we hit, and even destoyed them. think this happend to you as well |
How do u actually destroy the targets?
Got enemy tickets down to 0 bombed same bunker over and over and it just didnt blow up. |
the devs told me that officialy it is: tickets/targets = amount of tickets per target. And tickets in this case also being the health of a target.
In your case it might have been a bug, but dont forget that enemy crashes and your kills, also reduce tickets. So maybe you scored 10 tickets bij killing/them crashing. causing the tickets to reach 0, 10 tickets before the bunker was destroyed. |
no i tested it out with someone.
We focused both on the same target kept bombing it 500 points gone and it did not get destroyed. I never seen a target get destroyed in strike so far. |
I've experienced something different in Strike. If you shoot down the enemy a few times, then when your teammate is bombing the target it goes into negative numbers untill the target is destroyed, rather than ending at 0, because enemy kills also subtract from the ticket counter.
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