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-   -   Taken a few too many tips from Tom Clancy games (http://forum.fulqrumpublishing.com/showthread.php?t=9720)

Lemming77 09-13-2009 11:22 PM

Taken a few too many tips from Tom Clancy games
 
I recently got my hands on Birds of Prey, after having bought IL-2 1946 over Steam not long ago, and it looks to me like what's happened here is what happened to the likes of Rainbow Six and Ghost Recon years ago. While the first was more of a hardcore simulation, this is more dumbed down for the 'casual gamer'.

Graphics, I'm gonna be brutally honest about. BOP's adopted this ****-ugly colour palette consisting of different shades of brown and black. Sometimes it'll get so dark in a town that targets become very difficult to distinguish, whereas everything was always crystal clear before. If anything, this is a step forward in technology which took us a step backwards in gameplay.

Every now and again I'll hear people say something over the radio which doesn't seem appropriate for the given context, and is just intended to break the silence. Which it does. But to be honest, having some wanker shouting "What're you waiting for" when all I've got left to do is land at the airfield which happens to be about 50 miles away isn't the smartest feature to have.

The controls is really bothering me too. I quickly got fed up with using a PS3 controller, so bought a PS3 compatible joystick. The problem with this though is the game didn't adjust the deadzones to be something more appropriate. And in the end this turned out to be more difficult to use than the PS3 controller.

But the strangest thing which has happened is there's no PC version. Besides me being crabby about having a £120 Saitek X52, and £160 TrackIR I'd like to use with BOP, IL2 established it's entire original fanbase on PC. Why leave them behind in favour of PS3 and Xbox?

The game's been fun so far, sure, but disappointing at the same time. It feels like child's play compared to 1946.

fuzzychickens 09-13-2009 11:39 PM

Deadzones on ps3 to be adjustable in first update.

Plus support for PC flight sticks on PS3- not sure to what extent though.

Maxtor 09-13-2009 11:40 PM

That joystick is only £24.99 at Argos. (CAT number 064/2516)
PC has a new version coming out -
http://www.play.com/Games/PC/4-/1021...n/Product.html

draux 09-13-2009 11:41 PM

Maybe you should stick with 1946 then.

Lexandro 09-13-2009 11:43 PM

I have to disagree with almost your entire post. The graphics for BoP are VASTLY superior to the original PC game. If you cant see that then you must need glasses. And FYI I game on PC and have done for years so I know what Im talking about when it comes to graphics. There is no better looking combat flight game on the market at this time, FACT.

BoP wasnt "dumbed down", it was an entirely new project utilising the same franchise to launch it towards console gamers. This game was NEVER EVER designed for PC play, so there was no dumbing down. The fact that a console has much less options in controls (ie no keyboard) means that parts of what a "sim" would be considered standard had to be dropped. There is simply no point putting in hundreds of control features if you cant use them.
The fact that you have TrackIR or a 150 buck joystick is not even relevant.

Sound wise, you can actually turn off the radio if its bothering you. I quiet like it as it gives you an audio cue for when your close to an action point (ie landing/attacking). Otherwise the audio in this game is fantastic and I absolutely adore the roar of a Merlin engine at full chat in the game, is almost tone perfectly exact.

And frankly your post sounds simply like a PC gamers whinge at a console exclusive title.

PantherAttack2 09-14-2009 12:30 AM

Quote:

Originally Posted by Lexandro (Post 100749)
I have to disagree with almost your entire post. The graphics for BoP are VASTLY superior to the original PC game. If you cant see that then you must need glasses. And FYI I game on PC and have done for years so I know what Im talking about when it comes to graphics. There is no better looking combat flight game on the market at this time, FACT.

BoP wasnt "dumbed down", it was an entirely new project utilising the same franchise to launch it towards console gamers. This game was NEVER EVER designed for PC play, so there was no dumbing down. The fact that a console has much less options in controls (ie no keyboard) means that parts of what a "sim" would be considered standard had to be dropped. There is simply no point putting in hundreds of control features if you cant use them.
The fact that you have TrackIR or a 150 buck joystick is not even relevant.

Sound wise, you can actually turn off the radio if its bothering you. I quiet like it as it gives you an audio cue for when your close to an action point (ie landing/attacking). Otherwise the audio in this game is fantastic and I absolutely adore the roar of a Merlin engine at full chat in the game, is almost tone perfectly exact.

And frankly your post sounds simply like a PC gamers whinge at a console exclusive title.

I agree with all of that.

Lemming77 09-14-2009 01:36 AM

Quote:

Originally Posted by Lexandro (Post 100749)
I have to disagree with almost your entire post. The graphics for BoP are VASTLY superior to the original PC game. If you cant see that then you must need glasses. And FYI I game on PC and have done for years so I know what Im talking about when it comes to graphics. There is no better looking combat flight game on the market at this time, FACT.

There's nothing wrong with my eyesight. I have no difficulty reading very small writing, but have trouble spotting targets in a few places. My eyesight is not the problem.

Quote:

Originally Posted by Lexandro (Post 100749)
BoP wasnt "dumbed down", it was an entirely new project utilising the same franchise to launch it towards console gamers. This game was NEVER EVER designed for PC play, so there was no dumbing down. The fact that a console has much less options in controls (ie no keyboard) means that parts of what a "sim" would be considered standard had to be dropped. There is simply no point putting in hundreds of control features if you cant use them.

You've pretty much confirmed my point right here.

I know a lot of the dropped features are justified by the hideously limited controls options. What a flight simulator's even doing on said controls is a good question, but irrelevant.

I suppose it'd bother me less if I didn't find myself shooting down loads and loads of enemies each mission. In 1946, all the planes could take as much damage as yours. Basically, if you shoot down 2 planes, you've beaten the odds. This degree of equality really separates the men from the boys (leaving me on the latter side of the scale XP), but in BOP I find myself shooting down 10-20 planes on some of the missions. And I'm a hideously inexperienced pilot.

Quote:

Originally Posted by Lexandro (Post 100749)
The fact that you have TrackIR or a 150 buck joystick is not even relevant.

True, just frustrated because I bought the two hoping I'd get some use out of BOP with them, amongst other games. Just venting I suppose.

Quote:

Originally Posted by Lexandro (Post 100749)
Sound wise, you can actually turn off the radio if its bothering you. I quiet like it as it gives you an audio cue for when your close to an action point (ie landing/attacking). Otherwise the audio in this game is fantastic and I absolutely adore the roar of a Merlin engine at full chat in the game, is almost tone perfectly exact.

Hm, didn't know you could do that, thanks for the advice. :)

Quote:

Originally Posted by Lexandro (Post 100749)
And frankly your post sounds simply like a PC gamers whinge at a console exclusive title.

I know it sounds like the usual PC gamer's complaints over a console game, but the only reason I mentioned the lack of a PC release is IL-2 already had a lot of fans it had gained from releases on PC. So why leave them out this time round? Just doesn't make sense.

QBlackDeathQ 09-14-2009 01:37 AM

Quote:

Originally Posted by Lemming77 (Post 100736)
I recently got my hands on Birds of Prey, after having bought IL-2 1946 over Steam not long ago, and it looks to me like what's happened here is what happened to the likes of Rainbow Six and Ghost Recon years ago. While the first was more of a hardcore simulation, this is more dumbed down for the 'casual gamer'.

Graphics, I'm gonna be brutally honest about. BOP's adopted this ****-ugly colour palette consisting of different shades of brown and black. Sometimes it'll get so dark in a town that targets become very difficult to distinguish, whereas everything was always crystal clear before. If anything, this is a step forward in technology which took us a step backwards in gameplay.

Every now and again I'll hear people say something over the radio which doesn't seem appropriate for the given context, and is just intended to break the silence. Which it does. But to be honest, having some wanker shouting "What're you waiting for" when all I've got left to do is land at the airfield which happens to be about 50 miles away isn't the smartest feature to have.

The controls is really bothering me too. I quickly got fed up with using a PS3 controller, so bought a PS3 compatible joystick. The problem with this though is the game didn't adjust the deadzones to be something more appropriate. And in the end this turned out to be more difficult to use than the PS3 controller.

But the strangest thing which has happened is there's no PC version. Besides me being crabby about having a £120 Saitek X52, and £160 TrackIR I'd like to use with BOP, IL2 established it's entire original fanbase on PC. Why leave them behind in favour of PS3 and Xbox?

The game's been fun so far, sure, but disappointing at the same time. It feels like child's play compared to 1946.

The game is almost perfect in fact, its the best sim i have seen on the next gen systems. I dont really think your problem is the joystick or controls. i just think it takes some time to get use to. keep playing you will get better

P.S i also hate the fact that the camo on the birds really works they should all be painted hotpink and have strobs. :roll:

Lemming77 09-14-2009 01:53 AM

Quote:

Originally Posted by QBlackDeathQ (Post 100772)
P.S i also hate the fact that the camo on the birds really works they should all be painted hotpink and have strobs. :roll:

If we're still talking about WWII, why are the camo patterns more effective than they were before? :roll:

Oh wait, brown mixes with brown, yeah, my mistake.

Lexandro 09-14-2009 02:02 AM

A well considered reply Lemming, and you taken my post in the manner it was intended (non-offensive, just straight to the point).

On the subject of "dumbing down" you are missing my point and reading what you want to see in to it. BoP is not a PC sim game, its a console "sim" game. There are major differences in how the two are constructed and played. The point I was making is that what you expect of a PC title is not the same as a console title.

The controls were simplified thats all there is to it really. As a PC flight sim player I know only to well that the vast amount of buttons in a flight game will put off 99% of people who try them. The market for full sim games is extremely small, and is limited to the PC.

IL2 may have a fan base but that is never enough to gaurantee a titles success. With the PC game market as stagnant as it is, for the team to make another PC sim game would be suicide for the franchise. And with BoP as it is now, far to many of the former IL2 players would be demanding features from the old title in a PC version of the same game. This would create major problems for the team, as it would be seen as favouring one system over another, especially at a time when even the mighty MS have cancelled the MS flight simulator series due to budgetary requirements.

As for your comment of the kills attained per mission. Its a game, its supposed to be fun first and foremost. While us PC simmers are happy to sit staring at a screen for hours on end scanning for a single black pixel in a blue sky to do a single mission, console players are not. In the same fashion, console gamers dont like games where its simply one or two kills per mission. Thats why the game has such a high kill ratio, gamers want to kill stuff and lots of it!

Quote:

Originally Posted by Lemming77 (Post 100777)
If we're still talking about WWII, why are the camo patterns more effective than they were before? :roll:

Oh wait, brown mixes with brown, yeah, my mistake.

Oh come now, what colour is the ground in RL? Just take a look at ANY colour photo of a spit and you will see similar colour markings used. THe reason its so easy to see on a the PC game is because the PC game itself is so old that there are no proper lighting effects and the graphics are terribly simplified compared to any modern game ( no offence to dev team, just stating fact). In RL when your flying at 1000 feet its bloody hard to see an aircraft below you if its camo'd, many pilots in the WW2 era went out to a target and simply couldnt find it. Thats as it is in the game.


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