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-   -   Musings on inclusive, sustainable online-play (http://forum.fulqrumpublishing.com/showthread.php?t=9423)

Plippy 09-07-2009 03:28 AM

Musings on inclusive, sustainable online-play
 
I've gotten into some competitive multiplayer communities relatively late in their lifespan and noticed that, since only the hardcore really stick around that long, they can be pretty inhospitable to new players.

I doubt that matchmaking based on skill level will be effective with a smaller pool of players, so it may be feast or famine in IL-2 Land within a few short weeks of launch.

Hopefully the various difficulty levels will help with this, but I'm concerned for the new player or the person who loves the game but doesn't have the time to dedicate to it. There is a certain inclination to say, "Screw it, as long as we're having a good time that's all that matters." but I think that our chances of seeing more DLC or a sequel do depend on attracting new players who continue to play online and don't trade in the game after blazing through SP on Arcade mode.

I know that the devs are ready to support IL-2 and keep it thriving, but all that is based on publisher support and cashflow. With this concern, what ideas do you guys have for helping sustain the online community over the long-term?

I have at least one idea, but admittedly an instance of "low hanging fruit" that may be better suited for the dev suggestion thread." I'd love to see a true "coop" mode that pits a group of players against an AI squadron, for instance. Many of out there aren't big into the whole chest-thumping, competitive online experience (no offense to those who are). It's always nice when there's a way to jump online and try to beat the computer with your buddies. This has been really popular in shooters (GRAW 2, GOW, L4D, COD5) recently and I know that it's helped sustain a thriving community for games with less mainstream appeal (see GRAW 2). In a way, this could be a good training grounds for those transitioning from SP to competitive MP by teaching good communication and teamwork in a more low-pressure environment.

I'd also be interested to hear how you folks who have been playing IL-2 on the PC think this all might play out. Are there lessons to be learned from how that has played out over the years? Any thoughts? Bueller?

loopdreams 09-07-2009 07:07 AM

Co-op would be brilliant, not least because if you're like me then you only really enjoy online play with friends, not screaming idiots. Co-op missions would let just you and a couple of mates team up for some fun. I think it's been stated pretty uncategorically that we won't be seeing co-op in this game though.

Beliall 09-07-2009 10:15 AM

first off, private rooms and the ability to designate friend slots, secondly id have the tooms stay open after each game so your not constantly matchmaking / creating & inviting

peejers 09-07-2009 12:10 PM

Quote:

Originally Posted by Beliall (Post 97594)
first off, private rooms and the ability to designate friend slots, secondly id have the rooms stay open after each game so your not constantly matchmaking / creating & inviting

I second this, plus the ability to mute screamers

juz1 09-07-2009 12:18 PM

Quote:

Originally Posted by peejers (Post 97640)
I second this, plus the ability to mute screamers irl

fixed;)
________
Fourth generation subaru legacy

Plippy 09-07-2009 03:50 PM

I can understand not being able to dedicate resources to a coop campaign, but it's be great to even have a coop "training" room where you can basically just select the enemies and in what quantities. No scripting, balancing, voiceover, etc… needed.

I suppose there may be a technical reason why this is isn't feasible, but it's nice to think about.


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