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-   -   Anton read this thread please (cockpit priority) (http://forum.fulqrumpublishing.com/showthread.php?t=8950)

guiltyspark 08-20-2009 10:49 PM

Anton read this thread please (cockpit priority)
 
I understand at this time nothing can be done about cockpits at launch , so here is my suggestion for DLC priority of the cockpits

These are the ones that should be knocked out first as soon as possible

-BF109
-FW190

And if time/money permits....

-Ju87 (with air siren effect in cockpit)


I understand this is a grate deal of work but you can save some of it by carrying over cockpits for different varients (In otherwords a BF109E3 will have the same cockpit as a BF109G6)

While not totally "realistic" its good enough and it gives even more cockpits for more planes without extra work.

BTW , An ideal price point for the cockpits (if they are not packaged with other content) should not be over 400 microsoft points.

If its too much people wont buy, but if there is extra content like gametypes then i would pay up to 800 points


thanks anton , cant wait to shoot your ass down

Anton Yudintsev 08-20-2009 10:56 PM

Quote:

Originally Posted by guiltyspark (Post 91786)
I understand at this time nothing can be done about cockpits at launch , so here is my suggestion for DLC priority of the cockpits

These are the ones that should be knocked out first as soon as possible

-BF109
-FW190

And if time/money permits....

-Ju87 (with air siren effect in cockpit)


I understand this is a grate deal of work but you can save some of it by carrying over cockpits for different varients (In otherwords a BF109E3 will have the same cockpit as a BF109G6)

While not totally "realistic" its good enough and it gives even more cockpits for more planes without extra work.

BTW , An ideal price point for the cockpits (if they are not packaged with other content) should not be over 400 microsoft points.

That's our priority and plan as well.
Bf109 and Fw190 - are topmost, than others, and yes, re-use where possible.

Regarding pricing - I am not the responsible for that and it is too early to discuss that, but actually currently it's being discussed of making cockpits as just 'additional' to one new plane and bunch of missions, or something like that.
So, the price could be higher - but it won't be just two cockpits then.
(BTW in Rise of the Flight, each plane is $7.5).
Plane is much harder to make, localize, test, and polish, than cockpits, but the reason is also clear -you can't make a lot of DLCs, that won't be accepted by platfromholders, and not very good for playing community as well.

guiltyspark 08-20-2009 10:59 PM

Quote:

Originally Posted by Anton Yudintsev (Post 91790)
That's our priority and plan as well.
Bf109 and Fw190 - are topmost, than others, and yes, re-use where possible.

Regarding pricing - I am not the responsible for that and it is too early to discuss that, but actually currently it's being discussed of making cockpits as just 'additional' to one new plane and bunch of missions, or something like that.
So, the price could be higher - but it won't be just two cockpits then.
(BTW in Rise of the Flight, each plane is $7.5).
Plane is much harder to make, localize, test, and polish, than cockpits, but the reason is also clear -you can't make a lot of DLCs, that won't be accepted by platfromholders, and not very good for playing community as well.

thanks , totally understand!
only reason i added the Stuka is because it would balance out multiplayer attack and defend where bombers are needed

Anton Yudintsev 08-20-2009 11:01 PM

Quote:

Originally Posted by guiltyspark (Post 91791)
thanks , totally understand!
only reason i added the Stuka is because it would balance out multiplayer attack and defend where bombers are needed

Agreed.

David603 08-20-2009 11:04 PM

Quote:

Originally Posted by Anton Yudintsev (Post 91790)
That's our priority and plan as well.
Bf109 and Fw190 - are topmost, than others, and yes, re-use where possible.

Would it be possible to give all the fighters placeholder cockpits like the P51 has in the demo? Even using the wrong cockpit would be better than not having one at all.

guiltyspark 08-20-2009 11:04 PM

Quote:

Originally Posted by Anton Yudintsev (Post 91792)
Agreed.

cool , BTW i cannot thank you enough for keeping in simulation mode , I understand why the testers probly didnt recieve it well , but they were only given brief time with it.

The mode shines once you advance in skill of flying

guiltyspark 08-20-2009 11:05 PM

Quote:

Originally Posted by David603 (Post 91794)
Would it be possible to give all the fighters placeholder cockpits like the P51 has in the demo? Even using the wrong cockpit would be better than not having one at all.

what other german planes are in the game?

OntheCrab 08-20-2009 11:42 PM

Quote:

Originally Posted by guiltyspark (Post 91795)
cool , BTW i cannot thank you enough for keeping in simulation mode , I understand why the testers probly didnt recieve it well , but they were only given brief time with it.

The mode shines once you advance in skill of flying

Totally, its stunning. Coming from someone who has NEVER played the original, its been a really fun challenge learning the flight model - learning to fly really. A thrill!

As far as the cockpits go, your reasons are valid and your continuing efforts to please the community are very appreciated. I agree with your team's commitment to historically accurate adversarial MP (axis vs allies) as opposed to a 12 allied plane free-for-all.

I can't wait to get in the air and get my ass shot off.... cheers.

P.s - Stuka sirens FTW

ryan2107 08-21-2009 12:22 AM

The Stuka will need a cockpit ASAP. You can't accurately dive bomb without the bombsite window or horizon markers on the canopy.

The sirens are actually the dive brakes that create the noise when extended.

reverend66 08-21-2009 12:27 AM

Quote:

Originally Posted by ryan2107 (Post 91827)
The sirens are actually the dive brakes that create the noise when extended.

So that's why I never heard the dive breaks on the original IL-2 (this also explains why I found myself properly burried at the end of every Stuka mission I was Assigned:mrgreen:)


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