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-   -   New info on multiplayer (lower your expectations on this thread first) (http://forum.fulqrumpublishing.com/showthread.php?t=7966)

guiltyspark 06-18-2009 07:54 PM

New info on multiplayer (lower your expectations on this thread first)
 
The game is using Raknet , which means this game has a lobby system instead of matchmaking.

This is a VERY

VERY good thing for 2 reasons.

Matchmaking SUCKS and has almost completely diluted online gaming on consoles.

and

This game will have an actual COMMUNITY! :grin:
Yes !
People will be able to keep playing in a single room for hours and hours without having to get booted out of the game after its over. and when people leave a room a new player can join!
People will make freindships and clump together as squadrons!

THANK YOU ANTON

OntheCrab 06-18-2009 08:07 PM

That is phenomenal news, man.

Matchmaking is bullcrap. Consider me a lobbyist.

For xbox livers this is a bonus too as it works hand in hand with the party system.

Perfect for squads and the like. MP modes sound awesome too; Ground Strike and Airfield Capture sound crazy fun - a little adversarial squad dogfighting with some interdiction (aka blowing shit up) mixed in....

Where did you get the scoop dude, are you an intern now? How's your russian sounding?;)

guiltyspark 06-18-2009 08:30 PM

Quote:

Originally Posted by OntheCrab (Post 79930)
That is phenomenal news, man.

Matchmaking is bullcrap. Consider me a lobbyist.

For xbox livers this is a bonus too as it works hand in hand with the party system.

Perfect for squads and the like. MP modes sound awesome too; Ground Strike and Airfield Capture sound crazy fun - a little adversarial squad dogfighting with some interdiction (aka blowing shit up) mixed in....

Where did you get the scoop dude, are you an intern now? How's your russian sounding?;)

at the bottom of the IL2 site there is copyright info , usually any major compainies or tech involved is listed ;)

Wehrwulf 06-19-2009 10:23 PM

I am also very excited about multiplayer and I hope that the game will live up to its claims of having extreme amounts of people in their multiplayer lobbies, as this will make the feel both more exciting and realistic. As well as being massive, I am looking forward to the airfield capture mode as well, specifically because it involves a degree of strategy, unlike Ace Combat and other jet fighter series in which you spawn, shoot someone with a missile from 10 miles away, and then to find yourself blowing up in the middle of the air a few seconds later. Not that I have anything against a standard deathmatch, but it's nice to know that monotonous spawning and dying is not the only feature of multiplayer. One more thing I would like to heap on my excessively long post is that I hope that arcade as well as simulation mode is available for multiplayer. It would be good fun as well to take off, expend your ammo, and have some kind of resupply on the airstip for sim mode to make it interesting, making airfield capture quite enjoyable. I am obviously rambling ahead of myself, so let me just say this: This has some awesome potential!:grin:

Desode 06-19-2009 10:54 PM

Man this is AMAZING NEWS and it really sounds to me like this means real Servers too ! I agree 100% about the whole Matchmaking system which is really bad ! and I hate it with a passion.
Great news, I'm so happy . Thanks for the Post, DESODE

guiltyspark 06-20-2009 01:34 AM

Quote:

Originally Posted by Desode (Post 80074)
Man this is AMAZING NEWS and it really sounds to me like this means real Servers too ! I agree 100% about the whole Matchmaking system which is really bad ! and I hate it with a passion.
Great news, I'm so happy . Thanks for the Post, DESODE

take note though

this does NOT mean we are getting dedicated servers , your gameplay quality will still depend on the guy hosting the room

Desode 06-20-2009 03:20 AM

Quote:

Originally Posted by guiltyspark (Post 80080)
take note though

this does NOT mean we are getting dedicated servers , your gameplay quality will still depend on the guy hosting the room

Well that depends, that one E3 review said 32 players online, Now if thats true then I would think it has to be servers. Because the 360 only supports 16 player hosting. Unless they figured out some new way to do things.

amiral-adama 06-20-2009 07:10 AM

Quote:

Originally Posted by Desode (Post 80082)
Well that depends, that one E3 review said 32 players online, Now if thats true then I would think it has to be servers. Because the 360 only supports 16 player hosting. Unless they figured out some new way to do things.

No.Perfect dark was 32 player.And without dedicated servers.:grin:

Desode 06-20-2009 08:46 AM

Quote:

Originally Posted by amiral-adama (Post 80091)
No.Perfect dark was 32 player.And without dedicated servers.:grin:

Hmmm, I did not know that. How did it run ? was the lag bad ?

Well if they can get a 360 to host a game that looks this good and run 32 players online with no major problems ,,, Well , I will be even more impressed then I already am with this game.

Thanks for the info Admiral Adama, DESODE

Roadie 06-20-2009 08:52 AM

Where do you have the info, that there will be a lobby system? I will be happy too, if this is true.


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