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-   -   BoB SoW and PhysX? (http://forum.fulqrumpublishing.com/showthread.php?t=7751)

EZ1 05-28-2009 06:39 PM

BoB SoW and PhysX?
 
Do we know whether or not BoB SoW will use PhysX? I am trying to decide whether or or not to keep my 8800GT for dedicated PhysX.

13th Hsqn Protos 05-28-2009 07:07 PM

We don't know if this game will ever go gold (seriously) ............... would not worry too much about physic x.

nearmiss 05-28-2009 07:32 PM

I have an 8800 GTX card as well.

I care less about what the SOW will require at this point.

It could be another 6 months to over a year before SOW goes gold.

Seriously, since Oleg has worked on it for so long without all the state of the art computers to develop it.

It is probably a pretty good bet, anyone that has upgraded in the past year has got the stuff to do the SOW very well.

proton45 05-28-2009 09:08 PM

I'm a little curious about what "CUDA" technology might do for "flight combat siming"?

Skoshi Tiger 05-29-2009 12:30 AM

Interresting questions.

I think the core code would have to be run by the CPU. Cuda get's it's benifit from massive parrallism (sic) which in turn requires an algorithm designed to take advantage from it. I think it would be hard to keep our game universe consistent (in multiplayer games) if different PC's were uising different algorithms to calculate their 'game physics'

Of course the eye candy could take advantage from it giving a better experience for people with PhysX.

(Developers, please, cut in at any time and give use the low down ;) )

tritosine 05-29-2009 02:49 AM

AUDIO application would be awesome for gpu.


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