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-   -   Mistress' List of Suggestions (http://forum.fulqrumpublishing.com/showthread.php?t=6707)

Mistress 03-19-2009 10:06 AM

Mistress' List of Suggestions
 
Work in progress, constructive ciricism more than welcome!
:!: are what I consider very important


User Interface
Team chat in gameroom(only general and game??) :!:
cyrillic characters support :!:
PlayerStats viewing with a click
chatrooms by language
Automatch/player ranking
Observer mode (optional) :!:
Replay system :!:
Clan games/ranking

Audio and Graphics
artillery whistle
audio clues (infantry radioing when under fire)
map beacon audio warning :!:


Gameplay and Balance
Direct control: ability to move unit relative to the unit pov
(WASD like in FPS allows strafing)
Trench digging (with the shovel)
ingame Tab to see players with score and ping :!:
Severly wounded soldiers crawl or not able to sprint

New units
Germany: Goliaths remote bombs
USA: paratroops, sherman crocodile, incendiary mortar rounds
Soviets: komissar (effects to be determined), c4 strapped attack dogs
British: paratroops, aerial reconaissance expensive call in
Japan: ?

HotLipsHRonaldReagan 03-19-2009 04:10 PM

This isn't COH, but thank you for your completely original suggestions.

Mistress 03-19-2009 04:50 PM

MoW already uses a lot of elements found in coh (cover, destructible environment, units, side/rear shot, luck factor and flanking spirit).
And the last thing i want is for MoW to be like coh, but it doesnt mean that some things can be similar as long as it doesnt break the precious realistic feel of MoW.

Evilsausage 03-19-2009 06:19 PM

Hey there think i recognise your sig from GR.


Yeah some suggestions are really needed. Like a Replay system, ranked game etc..
Also the sound improvments would also be nice.

However can't say the dog with explosives would fit in the game. Even tho they did exist, it would still mess the game up and make it feel more like red alert.

However more flametanks would be good. Like the churchill croc with 150 mm armor would be quite usefull for some duties. The comet tank would also be good to see in the game.

Nike-it 03-20-2009 05:43 AM

Quote:

Originally Posted by Mistress (Post 70289)
MoW already uses a lot of elements found in coh (cover, destructible environment, units, side/rear shot, luck factor and flanking spirit).
And the last thing i want is for MoW to be like coh, but it doesnt mean that some things can be similar as long as it doesnt break the precious realistic feel of MoW.

I would say that COH uses many features from MOW series (soldiers, faces of war). Also MOW is much more realistic than COH and implementing features of COH can harm the game. But anyway some of your suggestions will be quite usefull. Anyway thanks for your comments.

HotLipsHRonaldReagan 03-20-2009 05:41 PM

I would use an explosive dog regularly for the entertainment value alone.

Evilsausage 03-20-2009 06:25 PM

Quote:

Originally Posted by HotLipsHRonaldReagan (Post 70401)
I would use an explosive dog regularly for the entertainment value alone.


Haha yes true. But if we are gonna make it realistic they should be impossible to control and they would prefere to trigger the bomb on thier own factions tanks :D

Nike-it 03-23-2009 05:34 AM

Maybe add some kamikadze units to the Japan?;) dogs vs kamikadze will be very funny battle:)

Mistress 03-23-2009 08:51 AM

Quote:

Originally Posted by Nike-it (Post 70557)
Maybe add some kamikadze units to the Japan?;) dogs vs kamikadze will be very funny battle:)

LOL!!! priceless


anyways I couldnt find any sneak preview of the japanese faction. Where can I find pics or videos? ty

Nike-it 03-23-2009 08:55 AM

Quote:

Originally Posted by Mistress (Post 70578)
LOL!!! priceless


anyways I couldnt find any sneak preview of the japanese faction. Where can I find pics or videos? ty

There are no videos yet, but several units you can see in the Devs updates at DMS website.


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