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Most Annoying Hero in the Game
Ok, so I came across this hero who has so far proven to be extremely annoying and impossible to beat without losses for me, I came close once but then acid rain stabbed me in the back by moving from one side of the map to the other, not giving me enough mana and killing the last enemy troop.
I could use some advice on beating this asshole, here are some facts: - I'm a warrior, hence only 1 spell per turn and 80 mana - he will cast lvl2 geyser on every turn (for a lot of turns) - there are too many troops to kill on the first turn - all the troops are lvl5 and/or immune to mind-affecting effects EDIT: I settled for 4 losses, could probably have done 0 if I dragged the fight on for a few more rounds but I killed the troop in my impatience. I'd still like to hear how the others would go about doing this. |
don't go automatic
move the troop u want to and cast spell u want :P |
What kind of advice is that? I wouldn't even put it on automatic if the troop was (weak). :???:
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I believe a lot of people still play like that, even KB:L, by not playing the tactical part and rely on auto-resolve. So, that 'weird' answer above was not all that 'weird' to me :) Been there, heard that :P As for me, i am fully enjoying the tactical battles, the more, the merrier. My goal is NOT to reach the end of the game, my goal is to have fun getting there :) |
Well there have been occasions where I put the battle to autocombat and went to the toilet or answered the phone, then came back and cleaned up the mess AI made or when I was rushing through battles to test mods. Other than that though, I don't see why anyone would want to turn autocombat on, battle is a significant part of KB, without it you'd just be running around the world picking stuff up off the ground. :mrgreen:
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My recommendation for you is to head to the nearest castles and dump all your troops there except for one big stack of Horsemen. Then for the battle, put the Horsemen in a corner with Well of Magic + occasional buffs and Resurrect. If the enemy has Black Dragons, use Gizmo + Rage Drain chain. Otherwise, use Rage Drain + Soul Drain chain. |
I thought hypnosis doesn't work on enemies immune to mind-affecting spells? And why exactly are horsemen good for this situation or any situation for that matter? I've had no good experiences with them, not as tanks, damage dealers, or backup units.
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Try like this: on turn 1 use Glot's armor on some troop, on turn 2 use resurrection from your inquisitors on another troop, then time them back (to restore both their numbers and the resurrection spell). You may want to wait some of your troops, depending on if you want to allow him to cast second geyser, before disabling him. Try to kill his stacks with highest initiative and use Blind on what's left.
Hope you understand what I mean, if it doesnt work, provide us with more info like army compositions, etc. |
Inquisitors are not available in my game, also he randomly uses other spells like lightning or sheep. Killing him in two rounds also seems next to impossible due to a large ammount of necromancers (I think it was a stack of some 200 or so) which take forever to kill even if I pound them with everything I had in my army at the time. I don't remember the exact composition, I think it was 2 stacks of emerald green dragons, 2 stacks of royal thorns, 1 stack of necromancers, and another stack of something, possibly demonesses but I'm not completely sure.
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Generally when I want to wipe an enemy that I can't do without heavy losses, I park my army in a base or two somewhere then temporarily load up on a "trash" army. Basically full of low level units that I would never use for my actual army. I then destroy the opponent without caring about losses. I basically view it as throwing money at the problem. :)
That's how I do most of the castle sieges and other big fights in my game earlier than I would otherwise be strong enough to without losing a lot of guys. |
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